Get ready for liftoff. Sonic, the gaming-focused layer 2 on Solana, has blasted past one million monthly active users during its testnet.
As the first gaming-focused Solana Virtual Machine (SVM) layer 2, Sonic achieved over 600 million transactions from more than one million users during its testnet phase.
This surge in users was largely driven by the Odyssey testnet campaign, which incentivized participation through rewards for playing and transacting on the platform.
The campaign incentivized user participation by rewarding “rings” for in-game actions and transactions. This strategy proved successful, with titles like Rage Effect, LowLifeForms, and JogoJogo driving much of the engagement. JogoJogo, a prediction-based game, alone attracted over 250,000 registrations.
As per trending crypto news, Sonic is at the forefront of the play-to-earn gaming model, which promises to revolutionize the industry by granting players ownership and economic benefits. However, the sector faces challenges in attracting a mainstream audience due to a shortage of high-quality games.
According to Sonic CEO Chris Zhu, addressing the “soft” infrastructure is crucial for the growth of Web3 gaming. This includes providing essential support for game development, launch, and marketing.
“We recognize that what makes a game successful is not only determined by its technicalities — the ‘soft’ infrastructure we provide is designed to enhance and raise awareness for not just our individual games, but Web3 gaming on Solana as a whole.”
The company recently secured $12 million in Series A funding, bringing its total capital raised to $16 million. While criticism persists regarding the emphasis on financial incentives over gameplay in many Web3 games, Zhu believes that education is the key to mainstream adoption.